| Takeoff - Successfully catching a wave, obtained by paddling in the direction the wave is travelling until it picks you up and you no longer have top paddle to stay on. Fade / Reverse Takeoff - Taking off on a wave in the direction of the breaking or broken section (toward the pocket), resulting in the need for a turn away or bounce of the peak, adding speed and putting you deep into the pocket. Down The Line - Surfing in a straight line diagonally away from the pocket and/or breaking section of the wave. Bottom Turn - A turn made at the bottom or trough of the wave inorder to climb up to the top of the wave face. Top Turn - A turn made from carving down and away from the wave face and into the trough. Roller Coaster / Hot Dogging - The succession of top and bottom turns while travelling in the same direction away from the pocket toward the shoulder. Cutback - A sharp turn of 90 to 180 degrees, on the rails, resulting in no slippage and little or no loss of speed, often accompanied by spray being radically thrown outward. Slash - A sharp turn of 90 to 180 degrees where the rails are not engaged intentionally sliding the back whilst keeping the front almost in the same position. Results in a loss in speed,and lots of spray. The difficulty is not stalling and losing the wave or being pitched. Roundhouse Cutback - A cutback of a 180 degree rotation where speed is generated by the tight turn and driving into the pocket and bouncing off the foam creating another 180 degree turn, essentially carving an S in the wave face, and setting you up back in the pocket. Re-entry (Reo) - When the wave closes out the opportunity is used to hit the breaking lip and re-enter the wave which is now white water. Vertical Re-entry - When the wave closes out the opportunity is maximised to first aim the nose of the board as high into the sky as possible whilst hanging on the breaking lip and then snapping it back down to re-enter the wave which is now white water. Lip Turn - Few waves give the opportunity but Jeffrey's Bay is one. The shoulder of the wave pitches over so fast that you are able to drive off the top so hard that it feels the same as a bottom turn except you have the pitch & gravity accelerating you. Floater - Successfully riding the backside of a pitching lip, by riding along the lip and allowing it to break under you and riding along the top and then floating down back into the wave. Difficult manoeuvre to master but the view is great as you can see the backline. Bounce Floater - As an oncoming section approaches, aim for the oncoming peak and float over it. 360 / Spin - A 360 degree rotation of you and your board on the wave face, not difficult if your skegs are small. Beginners should not perform this even though it's tempting as it often becomes uncontrolled and results in accidents. If you can do a re-entry then master a controlled 360. Cutback 360 - Initiated by turning toward the pocket as if doing a cutback but continuing the turn until facing away from the pocket. Powered carves rather than spins are sought after. Re-Entry 360 - Initiated by turning away from the pocket as if doing a re-entry but continuing the turn and bouncing off the peak until facing away from the pocket. Powered carves rather than spins are sought after. Off the Lip - A move performed by bottom turning up the wave face and launching off the (near) breaking lip, and going along the lip with the bottom of the board riding on the breaking edge of the lip. Air / Aerial - Executed after a driving bottom turn up the wave face and hitting any steep part of the wave, i.e. the pocket, an on coming section, or a closeout(Aerial Re-Entry), and becoming airborne off that steep part of the wave Hand-Drag - When approaching an oncoming section of the wave that could potentially break over you, stick the arm closest to the wave out and grab the wave to slow you down(stall). Very effective in helping you get barrelled or covered up. Cover Up / Pull In/Tuck In - The manoeuvre performed to position the rider under the breaking lip of the wave. As the section about to break approaches, bottom turn up the wave, but at about half way, level out your edging, so that you are positioned under the throwing lip. Lean into the wave face. Barrel/Tube Ride - When the rider pulls into or tucks under a pitching/throwing lip and is completely covered by it for a prolonged period of time. Also known as the being in the "Green Room". Barrel describes not coming out but having the wave collapse. A tube allows you cleanly in and out. Coming through the curtain describes being in the tube and escaping through the front. Kickout Aerial Corkscrew / Kickflip - A horizontal 360 degree rotation performed as an exit move off the back of the wave. Completed by performing a corkscrew while airborne. Major goal, but seemingly impossible is to regain the wave! Bunny Hop / Otter Pop - A move that lifts you and your board off the wave face. Lean as far back as possible pulling up with your feet and/or knees, lifting your nose off the water. When our it reaches the peak of its upward travel, lean aggressively forward to pull your tail out of the water. Best performed on big steep shoulders. Flip-Turn - An extremely hard carving turn where the result is the stern of your craft releasing from the water. Performed by carving your craft as hard as possible in one direction, and leaning into the turn, until the edges and fins release, causing your stern to fly out of the water. Easiest with small fins. Helix - A radical extension of the flip turn, the helix is an upside-down 360 degree corkscrew. The move starts out as an extremely aggressive flip turn, and when the side releases out of the water, flip upside down. You should now be upside down, leaning forward with the nose of your board facing the back of the wave. Keep rotating by throwing your legs around, and once in an upside down (near) frontsurf position, sweep out with your paddle blade and roll up into a successful frontsurf. Exix - An exit-helix performed any time one wishes to exit the wave. Executed when you are starting to turn toward the rear of the wave, where you will often encounter slippage. Enhance this slippage to where your tail flies outward until you are parallel with the wave, facing where you came from. From here start to turn upside down, and complete a helix in the void behind the wave. You may not perform a complete helix, but even a half or three-quarter helix is good. Kickout - Punch a hole through the back of the wave staying upright. After a close out duck dive the white water by riding away from the foam and then turning sharply back into it and turning upside down so that the wave washes over you and Eskimo roll on the other side. New Manoeuvres & suggestions Welcome ! |